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//! Defining directions and coordinate systems of the haptic movements.
use crate::bind;
/// A direction and coordinate system of the haptic movements.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[non_exhaustive]
pub enum Direction {
/// A polar coordinate system.
Polar {
/// The direction in degrees times 100. The north is 0, the east is 9000, and so on.
degree_100: i32,
},
/// A cartesian coordinate system.
Cartesian {
/// The east is positive direction.
x: i32,
/// The south is positive direction.
y: i32,
/// Z means the level of power if supported it.
z: i32,
},
/// A spherical coordinate system (3-axis haptic device).
Spherical {
/// The direction in degrees times 100, rotating from (1, 0, 0) to (0, 1, 0).
z_degree_100: i32,
/// The degree times 100, rotating to (0, 0, 1) after above.
elevation_degree_100: i32,
},
}
impl Direction {
pub(super) fn into_raw(self) -> bind::SDL_HapticDirection {
match self {
Direction::Polar { degree_100 } => bind::SDL_HapticDirection {
type_: bind::SDL_HAPTIC_POLAR as u8,
dir: [degree_100, 0, 0],
},
Direction::Cartesian { x, y, z } => bind::SDL_HapticDirection {
type_: bind::SDL_HAPTIC_CARTESIAN as u8,
dir: [x, y, z],
},
Direction::Spherical {
z_degree_100,
elevation_degree_100,
} => bind::SDL_HapticDirection {
type_: bind::SDL_HAPTIC_SPHERICAL as u8,
dir: [z_degree_100, elevation_degree_100, 0],
},
}
}
}
impl From<bind::SDL_HapticDirection> for Direction {
fn from(raw: bind::SDL_HapticDirection) -> Self {
match raw.type_ as u32 {
bind::SDL_HAPTIC_POLAR => Self::Polar {
degree_100: raw.dir[0],
},
bind::SDL_HAPTIC_CARTESIAN => Self::Cartesian {
x: raw.dir[0],
y: raw.dir[0],
z: raw.dir[0],
},
bind::SDL_HAPTIC_SPHERICAL => Self::Spherical {
z_degree_100: raw.dir[0],
elevation_degree_100: raw.dir[1],
},
_ => unreachable!(),
}
}
}