Struct rich_sdl2_rust::renderer::Paster
source · pub struct Paster<'renderer> { /* private fields */ }
Expand description
A paster controls pasting from a texture.
This will render when be dropped. So you should re-create on every render.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<'renderer> !RefUnwindSafe for Paster<'renderer>
impl<'renderer> !Send for Paster<'renderer>
impl<'renderer> !Sync for Paster<'renderer>
impl<'renderer> Unpin for Paster<'renderer>
impl<'renderer> !UnwindSafe for Paster<'renderer>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more