Expand description

Controls the effect on the haptic device.

Structs§

  • A condition to trigger the effect. Refer to Direction for which side is the positive/negative on the joystick.
  • A custom periodic waveform by your sampled data.
  • An envelope to fade in/out the effect. If both attack_length and fade_level are 0, the envelope is not used. An example of a constant effect evolution in time:
  • A magnitude level of the force.
  • Length and delay of the playing.
  • A linear ramp to interpolate the force of the effect.
  • A trigger button to start the effect, and an interval between the effect.
  • A vector to represent the XYZ component for Condition.
  • A periodic waveform specification.

Enums§