#[non_exhaustive]
pub enum HapticEffect { Constant(Direction, Play, Trigger, Level, Envelope), Periodic(Direction, Play, Trigger, Wave, Envelope), Condition(Play, Trigger, Condition), Ramp(Direction, Play, Trigger, Ramp, Envelope), LeftRight { length: u32, large_magnitude: u16, small_magnitude: u16, }, Custom(Direction, Play, Trigger, Custom, Envelope), }
Expand description

An effect on the haptic device.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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Constant(Direction, Play, Trigger, Level, Envelope)

Applies the constant force in the direction.

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Periodic(Direction, Play, Trigger, Wave, Envelope)

Applies the force of the periodic waveform.

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Condition(Play, Trigger, Condition)

Applies the force on fulfilled the condition.

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Ramp(Direction, Play, Trigger, Ramp, Envelope)

Applies the force by linear ramp.

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LeftRight

Fields

§length: u32

The length of the playing in milliseconds.

§large_magnitude: u16

The magnitude for the large motor.

§small_magnitude: u16

The magnitude for the small motor.

Applies the left/right effect with two motors magnitude. One motor is high frequency, the other is low frequency.

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Custom(Direction, Play, Trigger, Custom, Envelope)

Applies the force of the periodic waveform from your sampled data.

Trait Implementations§

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impl Clone for HapticEffect

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fn clone(&self) -> HapticEffect

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for HapticEffect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<SDL_HapticEffect> for HapticEffect

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fn from(raw: SDL_HapticEffect) -> Self

Converts to this type from the input type.
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impl PartialEq for HapticEffect

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fn eq(&self, other: &HapticEffect) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for HapticEffect

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impl StructuralPartialEq for HapticEffect

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.