Struct rich_sdl2_rust::haptic::effect::Condition
source · pub struct Condition {
pub positive_level: Vector3<u16>,
pub negative_level: Vector3<u16>,
pub positive_coefficient: Vector3<i16>,
pub negative_coefficient: Vector3<i16>,
pub dead_band: Vector3<u16>,
pub center: Vector3<i16>,
}
Expand description
A condition to trigger the effect. Refer to Direction
for which side is the positive/negative on the joystick.
Fields§
§positive_level: Vector3<u16>
The level when the joystick in the positive side.
negative_level: Vector3<u16>
The level when the joystick in the negative side.
positive_coefficient: Vector3<i16>
How fast to increase the force towards the positive side.
negative_coefficient: Vector3<i16>
How fast to increase the force towards the negative side.
dead_band: Vector3<u16>
The size of the dead zone.
center: Vector3<i16>
The position of the dead zone.
Trait Implementations§
source§impl PartialEq for Condition
impl PartialEq for Condition
impl Eq for Condition
impl StructuralPartialEq for Condition
Auto Trait Implementations§
impl RefUnwindSafe for Condition
impl Send for Condition
impl Sync for Condition
impl Unpin for Condition
impl UnwindSafe for Condition
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more